Batman: Arkham Asylum Review
Hello everybody, Shaun Meyers here to share my thoughts on Batman: Arkham Asylum by Rocksteady and Warner Bros. Interactive Entertainment. I didn’t receive a copy of the game for review purposes this time around, so this review was for fun/practice. This review was originally written by myself on my old website, Universal Gaming Reviews. I’ve transferred it to this new site with some improvements.
Arkham Asylum follows Batman as he fights his way through Arkham Asylum to stop The Joker after he escapes from custody. The game features a fairly large world to explore but stays within the grounds of the asylum, it’s also pretty linear in nature as well. The game is played over the course of one night with Batman tracking down the inmates and putting things right again. There are quite a few Batman villains that you’ll face along the way including The Joker, Harley Quinn, Bane, Killer Croc, Poison Ivy and Victor Zasz. The Riddler doesn’t make an appearance in person but his challenges are located across Arkham Asylum for you to solve. Even though many of Batman’s enemies don’t appear in the game you can still unlock their character bios by locating easter eggs hidden in the game world.
The game is a third person action adventure and you’re free to wander around the game world fighting enemies and discovering secrets. The combat system is slower paced than the one using in Arkham City and Origins but it feels a bit weightier, the punches and kicks feel strong. Batman has a limited amount of attacks that he can perform at the start of the game but as you level up you’ll unlock new moves to aid you in taking down enemies. As the game progresses the enemies become a bit tougher and start booby trapping gargoyles and have more armor.
The slow motion zoom in’s leave much to be desired and don’t leave a lot of room to view the cool finishers. The game’s boss fights are also an area that hasn’t aged very well over the years and many of them are quite simplistic in nature requiring you to perform one or two moves on them then beating them up while they’re stunned/down. They get pretty boring after a while in truth, thankfully there aren’t very many of them in the game. The predator mode also first appeared in this game and had you stalking enemies through various areas in the game to take down each one as silently as possible. It’s quite satisfying watching from above as enemies begin to panic as they’re picked off one by one.
Batman has many gadgets at his disposal including a zip-line, batarangs, explosive gel, batclaw, cryptographic sequencer and remote-controlled batarangs to name a couple. There are 8 gadgets in total and many of them are used to reach various areas in the game. Batman’s detective mode also made its first appearance in the game and is a bit archaic compared to the one used in the sequels. The mechanic isn’t used a whole lot in this game and is mainly used for tracking down certain people.
Batman: Arkham Asylum may be starting to show its age a little bit but it still holds up incredibly well and is still immensely fun to play. It’s also my favorite game in the series so far but it’s sequels are no slouches either. The game features some really fun combat, some of Batman’s most iconic villains and a fairly large, if linear, world to explore. If you’ve never experienced the game before I highly recommend giving it a shot, it’s a great experience.
Thanks for taking the time to read my review folks and I’ll be back with my next review soon, until then, happy gaming folks!
Shaun Meyers (Kyo Akiara) out!
Batman: Arkham Asylum$19.99
- Excellent Story
- Excellent Voice Acting/Music
- Fun Combat
- Features A Few of Batman's Iconic Villains
- Lots of Easter Eggs, Riddles and Hidden Objects to Find
- Zoom in's During Combat Could Be Better
- Weak Boss Fights