Kite PC Review

Hello everybody, Shaun Meyers here to share my thoughts on Kite by Lab Cat Games.

Disclaimer: I received a copy of the game from the developers for review purposes but like all of my reviews, this had no effect on my thoughts and experiences with the game.

Kite is a hardcore isometric shooter that utilizes a crisp pixel art style and features a very catchy soundtrack.

The game puts you in the role of a cyborg woman named Mags who works as a mercenary for the only city left in the world that manufactures weapons. After an city wide incident where their turrests and robots turn against them, Mags is called in to rescue all of the scientists while destroying every robot in her path.

Each mission has its own set of objectives for you to complete and usually revolve around taking down spawners, turrets, shield generators, collecting data chunks and rescuing scientists.

Each level that passes, the more difficult the game becomes. More enemies will spawn, and they’ll be able to take more damage. Sometimes it’s better to replay previous missions before continuing with the game’s story mode. That way you can level up more and get scrap for better equipment.

When you level up you’re given skill points to put into 4 different skill trees. The first upgrades your weapons, the second upgrades your slow down time ability, the third upgrades your turbo ability and finally the last tree upgrades your armor, health and various other bodily augments.

There’s also a crafting system that utilizes the scrap that you collect during levels. There are 5 levels of items to craft, each with their own armor and weapons. The levels are the scientist requirements for creating the gear. The higher the scientist requirement the better the equipment will be.

There’s a lot of different weapon combinations that you can utilize during gameplay. You can mix and match any two one-handed weapon as well as carry a two handed weapon. There’s also two slots allowing you to carry two different sets of equipment so you can tackle any situation.

During gameplay, the game revolves heavily on dodging bullets. It almost feels like a bullet hell style game since the game is super challenging in later levels. You have 2 unique abilities at your disposal though. You can slow down time to make dodging easier or ou can speed up your character to get past traps and turrets easily. It’s a great idea to utilize both abilities in tandem so you can easily decimate your foes.

Another thing that you have at your disposal is small robots. You can activate these by simply walking over them and they’ll help you during fights. Each robot is unique though and you can mix and match ones that you like.

Overall, Kite is a really solid (and really challenging) isometric shooter and it often reminds me of a mixture between Contra mixed with a bullet hell game. It has some really solid gameplay, a crisp pixel art style and a bumping soundtrack. If you’re a fan of these types of games then you’ll find lots of enjoyment here.

Thanks for taking the time to read the review folks and Ill be back with my next one soon, until then, happy gaming folks!

Shaun Meyers Out!











Game Quality


Features of Interest

  • Crisp Pixel Art
  • Great Soundtrack
  • Great Gameplay
  • Lots of Replay Value For Levels
  • Challenging

Worth Mentioning

  • It's Quite Challenging So It Might Be Too Tough For Some
  • It Can Get Pretty Rage Inducing Later On
  • You'll Die A Lot But It's Pretty Lenient In Death

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