Mass Effect: Andromeda PS4 Review

Hello everybody, Shaun Meyers here to share my thoughts on the PS4 version of Mass Effect: Andromeda by Bioware and Electronic Arts.

Disclaimer: I didn’t receive a copy from the developers/publisher this time around. Instead it was a gift from my brother to go with my PS4 Pro on my birthday.

Mass Effect: Andromeda is the latest addition to the excellent Mass Effect franchise. It features it’s own unique story that’s separate from Shepard’s. This time taking place in the Andromeda galaxy.

The story puts you in the shoes of a brother or sister named Ryder. Ryder is a pathfinder and their job is to make the Heleus Cluster a habitable place for their migrants to live in. The entry into the cluster didn’t go as planned and has left many of the arks carrying the various races stranded. So your job requires you to locate these arks as well. A big job for a single person.

There’s also a new enemy that you’ll encounter known as the Kett. They’re a deformed species of aliens that have been preying on another new alien species known as the Angara. The Kett are a brutal race and are determined to wipe out all life in the cluster. The Angara on the other hand are a peaceful yet cautious due to the betrayal of the Kett when they initially arrived. Earning their trust will be a difficult venture but the Pathfinder is up to the task.

Many of the planets that you’ll be tasked with colonizing are hazardous so your goal is to increase the viability to 100% by completing quests or by activating vaults. Most major quests on the planet give a big boost to the viability percentage, as does activating vaults.

The vaults are underground structures created by an unknown species known simply as the Remnant. Their technology seems far more advanced than anything the Initiative or the Angara are capable of. The vaults house the control center for a series of terraforming towers. Activating the vault will cause a purification cloud to spout forth so you’ll need to run towards the exit as quickly as possible or you’ll die. Activating them will also cause the hazardous weather to disappear and the sky will clear.

As the Pathfinder you also have the ability to scan anything and everything. Scanning adds interesting information to your HUD (Heads Up Display) and adds it to your database. Scanning is often required for certain missions as they allow SAM (Ryder’s AI) to either hack a terminal or find out what you need to do next.

SAM is a pretty helpful AI but I will admit that he does get a little annoying when you’re driving around in hazardous locations because he keeps reminding you of what the temperature outside is.

The game also features a crafting system but I didn’t use it very much since I was pretty content with purchasing or finding weapons in drops. Crafting item does net you stronger gear but it’s not that n-depth and I lost interest in it pretty quckly. To go along with the crafting system is a research system where you can use any research points you’ve gained from scanning objects to purchase new weapons, armor and mods for your gear.

You’re also given much more freedom in how you wish to build your character this time around. Instead of specific classes, you can essentially build your own by obtaining skills in Combat, Biotic and Tech branches. You also have the opportunity to equip an archetype which grants you bonus stats and abilities. I mostly played as the Infiltrator which increased accuracy and eventually made me invisible when I used my jump jet in the air. It aids your sniping ability.

There’s a few things that I’d like to mention about the game, mostly bugs that I’d discovered during my playthrough. On certain planets there will be random hitches where the game will completely freeze for a few seconds then it’ll speed up really quickly to catch up with itself. (This happened most frequently on Kadara). There were also some slow downs that I noticed (I was playing on the PS4 Pro and it was still quite noticeable in places). The late game was quite buggy as well with squad dialogue cutting out in the middle and other weird audio glitches. I also noticed some texture glitches here and there too. It’s still quite the buggy game and it’s a shame they never fixed them all and focused more on multiplayer (Who plays a Bioware game for it’s multiplayer, seriously?)

Overall, I had quite a bit of fun with the game. I enjoyed the story, even if it was pretty implausible most of the time (Ryder should have died like 4 times throughout the entire story, she’s worse than Ansem in Kingdom Hearts). Still, even with it’s many bugs and inconsistencies, I found it to be an enjoyable game. Is it an amazing game? Not at all, but what the game does offer is fun and it kept me entertained for 2 weeks straight so that’s a pretty big plus. It’s a shame that the series is on hiatus now because I would have liked to see what would happen in a sequel, or even some DLC missions. There’s a lot of plot holes left, who this Benefactor is being one of them.

Thanks a lot for taking the time to read the review folks, I’ll be back with my next review soon, until then, happy gaming folks!

Shaun Meyers Out!

Mass Effect: Andromeda










Game Quality


Features of Interest

  • Entertaining Story
  • Great Cast of Characters
  • Fun Gameplay
  • Great Soundtrack/Audio/Voice Acting
  • Lots of Freedom In Character Building

Worth Mentioning

  • Very Buggy, Especially Near The End
  • Audio Cut In And Out At Times, Especially During Dialog
  • Has Random Hitches On Certain Planets Where The Game Randomly Freezes For A Few Seconds
  • The Main Character Seriously Should Have Died Numerous Times

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