Riskers Review

Hello everybody Shaun Meyers here to share my thoughts on Riskers by ShotX Studio and Meridian4.

Disclaimer: I received a copy of the game for review purposes but like all of my reviews, this has no effect on my thoughts and experiences with the game.

Riskers is a classic Grand Theft Auto inspired top-down shooter that follows an ex-con turned garbage man named Rick Paradis. While doing his runs he finds a suitcase full of money and instead of turning it in, he chooses to pocket the cash. This turns out to be a bad choice and it winds up getting his brother killed. Rick then decides to get revenge on the people that killed his brother by tracking each person down. I’ll admit, it’s not the greatest plot in the world. Just another revenge story more or less.

Gameplay wise it’s split into two different sections. The open world section allows you to steal cars, drive around the city and race. There’s not a whole lot to do in the open world section outside of that though. There’s no weapon shops, or shops in general, you can go to buy weapons. You also don’t need to because you keep all your weapons after a mission, even if you die.

The second portion of the game is a Hotline Miami inspired top-down shooter which takes place indoors. The combat is pretty basic and you mostly just waltz around the various rooms shooting up the place and trying not to die in the process. The combat also has some annoyances that I’ve found as well. You die in one hit just about, which makes things rather infuriating.

The enemies also have a very faulty sense of detection. For example, you can literally walk on the sides of them and they’ll do nothing. Other times you can go to hit them with a bat and they’ll immediately turn around and kill you instantly. They also have a literal 90-100% accuracy rating, they very rarely miss which causes you to die and then go back to the last checkpoint frequently.

I feel that a lot of the difficulty would be alleviated if it utilized a health bar instead of the single hit deaths, similar to the classic GTA games. I’ll also admit that I’ve never been a very big fan of the whole single hit death craze, I find it to be quite annoying.

I’ll also admit that I’m not a big fan of the dubstep themed soundtrack that the game utilizes. I find it to be, well, annoying to say the least. Especially the music that was used in the club area. Seriously repetitive music there.

Overall, I’ve found Riskers to be a rather mediocre game in truth. There are some design choices that have made it a lot less fun than it should be. It’s story isn’t all that interesting, it’s gunplay is basic and quite irritating and it’s vehicle handling isn’t the greatest, to name only a few of the negatives that I’ve found. If you enjoy the classic GTA games, I recommend looking elsewhere, there isn’t a whole lot to enjoy here.

Thanks for taking the time to read my review folks. I’ll be back with my next review soon, until then, happy gaming folks!

Shaun Meyers out!

Bonus Game Info






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Features of Interest

  • Looks Pretty Good

Worth Mentioning

  • Gunplay Is Basic and Irritating
  • Soundtrack Isn't The Greatest/Often Annoying
  • Story is Lacking/Uninteresting
  • Some Mechanics Could Be Better Designed
  • Not Very Fun

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