Star Wars: Starfighter Review
Hello everybody, Shaun Meyers here to share my thoughts on my experience with Star Wars: Starfighter by LucasArts. I received a copy of the game a while back for review purposes and I covered it on my other site, Universal Gaming Reviews. I decided to return to the game to write an updated review with my new writing style. Like all of my reviews, getting a review copy doesn’t affect my opinion of the game.
Time for a small history lesson folks! Star Wars: Starfighter released on February 19, 2001. The game saw a special edition version release after it’s initial one which featured enhanced graphics, improved multiplayer and Several other improvements. There was also a sequel released in 2003 called Star Wars: Jedi Starfighter. This was also the last of the arcade based Star Wars rail shooters to have released on PC. It’s also worth mentioning that the PC version also lacks multiplayer unlike it’s console counterparts.
Now that our history lesson is concluded, it’s on to the main game!
Star Wars: Starfighter is an arcade style, on-rails space shooter that’s set prior to the events of Star Wars: Episode 1. It follows 3 characters; a Naboo pilot named Rhys Dallows, a mercenary named Vana Sage and a pirate named Nym. Each of their origin stories are unique but their ultimate goal is the same: Destroy the trade federation.
Combat in SW: Starfighter is fast paced and you’ll often have to fight numerous enemies at once which can be challenging on higher difficulty levels.
The game likes to give you a sense that it’s more open (Especially in space) but it’s still an on-rails shooter so the missions progress in a pretty linear fashion. During missions you’re given objectives that you must complete, but most objectives are hidden until you complete the initial one so it doesn’t spoil the story for you. Objectives range from escort missions (ugh), to destroying specific units and ships. There are 15 main story missions in the game but there are also bonus missions that you can play as well.
Overall, while the game may not be as in-depth or varied as its predecessor (Star Wars: Rogue Squadron) it’s still a pretty solid on-rails space shooter. What it lacks in variety it makes up for in polish, it’s a fast paced, often challenging game that’s still worth giving a shot today. Just know that the game doesn’t support modern resolutions and is limited to 1280×1024, max.
Thanks a lot for taking the time to read my review folks and I hope you found it helpful! I’ll be back with my next review soon. Also, be sure to subscribe to my YT channel and it’d be greatly appreciated if you could share this review or the videos that I uploaded. My YT channel: https://www.youtube.com/channel/UCJQhT81tpgMzpzrivsAxORg
Happy gaming folks! – Shaun Meyers (Kyo Akiara) out!