Asemblance: Oversight PS4 Review

Hello everybody, Shaun Meyers here to share my thoughts on Asemblance: Oversight by Nilo Studios.

Disclaimer: I received a copy of the game from Keymailer for review/video purposes. Like all of my reviews, this had no effect on my thoughts and experiences with the game.

Asemblance: Oversight is a short first person adventure game built using the Unreal Engine 4. It’s story revolves around an unnamed character that delves into a few memories using a holo-deck. There are a total of 4 memories to experience and each one has multiple pieces of evidence to discover. The memories themselves are pretty small so there’s not a lot of exploration to be had in this game.

The game also requires 2 playthroughs to experience everything. The second playthrough is experienced when you unlock the ability to shift memories. It’s also continued as soon as you complete your first playthrough. The game also features 10 trophies to unlock and the last 3 are tied to the second playthrough.

Truth be told, there actually isn’t a whole lot to the game and feels a bit like an experimental title. The game does have some great graphics, especially in the Installation area. The voice acting is pretty well done as well, as is the music.

Overall, Asemblance: Oversight is a decent game but I will admit that it’s not the best first person adventure game that I’ve ever played. The game definitely won’t be for everyone but it does provide about an hour of entertainment, so it’s not all bad. I should also mention that if you have epileptic seizures I definitely don’t recommend playing this game because it has lots of flashing.

Thanks a lot for reading this short review for Asemblance: Oversight folks. I’ll be back with my next review soon, until then, happy gaming folks!

Shaun Meyers out!

Asemblance: Oversight








Entertainment Value




Features of Interest

  • Interesting Story
  • Graphics Were Quite Pretty In Some Areas
  • Voice Acting Was Pretty Good

Worth Mentioning

  • Not Much Gameplay
  • Really Short, Can Be Beaten Within an Hour
  • Small Areas, No Exploration
  • Very Linear In Nature

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