Empathy: Path of Whispers Review
Hello everybody, Shaun Meyers here to share my thoughts on Empathy: Path of Whispers by Pixel Night and Iceberg Interactive. I received a copy for review purposes but like all of my reviews, this has no effect on my thoughts and experiences with the game.
Empathy is a first person adventure game that’s apart of the walking simulator genre. The game’s focus is on narrative driven storytelling and exploration. Gameplay takes a bit of a back seat like many other games in this genre but there are still a few instances of puzzle solving but they’re pretty simple to figure out as long as you’ve found the correct item.
The story to Empathy focuses on a young boy and a guardian, who acts as the narrator to the story, in their attempt to figure out why everyone in the world has disappeared and to unravel the mystery behind a device known as The Machine. The game takes place across 4 different locations including The Park, Chernosk, Eagleview and a secret installation. Each location has it’s own unique characters, themes and story.
Your objective in each area is to locate important items from various characters. The narration that follows paints a part of the overall picture of what happened in the area you’re in. Some of the items that you must locate can sometimes be tough to find so you’ll have to explore every nook and cranny of the game world to find them all. There are also optional notes and story elements that you can find as well. There’s also achievements tied to both as well for the completionists out there.
One thing I didn’t really like about the game was the ever-present need to scan and tune the important messages in the game. It was a novelty at first but it quickly because tedious after a while. The plus side is that it was really simple to tune items to the right frequency, height and width. I’ll also admit that there were times where I felt all the running around was a bit repetitive since each area you do the same thing but wanting to see what happens next kept me going.
There were a couple of things that I really liked about the game too though so it’s not all negative. The voice acting was really good and I liked the fact that the cast was multi-culturally diverse as well. I also loved the soundtrack which sounded pretty amazing on a headset or played really loud on my speakers, it also added to the atmosphere to the game.
Overall, Empathy: Path of Whispers is a very enjoyable game in the walking simulator genre and it has a great story to tell as well. I will say that it’s something that not everyone is going to enjoy because the walking sim genre will likely bore a lot of people but if you’re into the genre then this one is definitely worth checking out simply for the story.
Thanks for taking the time to read my review folks and I’ll be back with another one soon, until then, happy gaming folks!
-Shaun Meyers (Kyo Akiara) out!
Empathy: Path of Whispers$19.99
- Great Narrative Driven Story
- Excellent Multi-Cultural Voice Acting
- Great Soundtrack
- Graphics/Textures Could Be Better
- Scanning of Every Important Item is A Bit Tedious
- Can Get A Bit Repetitive Doing The Same Thing In Each Area