Space Quest III The Pirates of Pestulon

Space Quest III: The Pirates of Pestulon

Space Quest III: The Pirates of Pestulon

Hello everybody, Shaun Meyers here to share my thoughts on Space Quest III: The Pirates of Pestulon. I received a copy of the game from our friends at GOG for review purposes but as per usual, this has no effect on my thoughts and experiences with the game.

Time for a bit of a history lesson folks: Space Quest III came out on March 24, 1989 and as you might suspect, is the third game in the Space Quest series by Sierra On-Line. The game was the first in the series to utilize Sierra’s new VGA game engine and featured mouse support on PC’s, Sound Card Support and a heavily improved text parser. This also allowed for higher quality backgrounds and graphics as well. The music in the game was composed by SuperTramp drummer, Bob Siebenberg. The game was also one of the very first games to utilize the new (at the time) Sound Blaster sound card.

Space Quest III picks up right after the events of Space Quest II with Roger finding himself and his ship stuck on a junk ship. As the game progresses, Roger will visit quite a few different planets to perform various actions like fighting the Terminator or blowing up a shield generator. The ending to the game can be pretty frustrating though because it’s a space battle but due to the game’s age, the controls are both clunky and unwieldy. So, targeting the space ship is incredibly difficult. The story also features a wide range of different references to other media; including Tie Fighters, an Acme Rocket and the Starship Enterprise.

The game is also a bit longer than the previous two games but can still be beaten in 2-3 hours so. The puzzles are quite a bit better than in the previous two games and there weren’t really any that I disliked.

There were also quite a few new characters introduced in this game most notably the novelty shop owner and the ScumSoft boss. There were also game development jokes in the game as well.

The visuals for Space Quest III are heavily improved over Space Quest II all thanks to the new VGA engine. I will admit that the color choices were a bit strange in certain areas and featured a lot of bright, neon colors which weren’t the most pleasing to the eyes. The sound effects and music were also a very nice improvement over the second and first game as well.

Overall, Space Quest III was a pretty enjoyable game and I think it’s worth playing. The music (while not widespread) was pretty good as well and I can’t help but wonder what it must have been like to hear sound from the game for the first time back in 1989. Definitely worth checking out if you’re interested in the early days of adventure games but I imagine younger players won’t find it very interesting.

Thanks a lot for taking the time to watch my videos and read this review, it’s always appreciated. If you found either of them helpful, it’d also be greatly appreciated if you could give them a share. Also, be sure to subscribe to our channel for future videos! You can find us here: https://www.youtube.com/channel/UCJQhT81tpgMzpzrivsAxORg

Happy gaming folks! – Shaun Meyers out!

You can purchase the game here: https://www.gog.com/game/space_quest_1_2_3

Space Quest III: The Pirates of Pestulon

Space Quest III: The Pirates of Pestulon
72.4

Story

8/10

    Graphics

    7/10

      Sound/Music/VA

      7/10

        Originality

        8/10

          Gameplay

          7/10

            Pros

            • Improved Visuals
            • Improved Writing
            • Fun Puzzles
            • Heavily Improved Sound/Music

            Cons

            • Strange Color Choices
            • Clunky Controls
            • Annoying End Game

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