Starpoint Gemini Warlords Cycle of Warfare DLC Review
Hello everybody, Shaun Meyers here to share my thoughts on the Cycle of Warfare DLC for Starpoint Gemini Warlords by Little Green Men Games and Iceberg Interactive.
Disclaimer: I received a copy of the DLC for review purposes but like all of my reviews, this had no effect on my thoughts and experiences.
For this review I’ll be focusing on the DLC itself and not the main game. If you’d like to read my thoughts on the base game, you can find my review here: http://www.endworldgaming.com/rpg/starpoint-gemini-warlords-review
Cycle of Warfare is currently the largest DLC release to date. It adds a great number of new features like a conquest mode and 2 challenge game modes too. The DLC also adds 5 new playable factions to the mix including the Iolian Pact, Korkya, Outerlands, A’shriari, and the Privateers. Many of them can be played as during the conquest game mode but the A’Shriari can only be played in a challenge game mode.
Conquest mode adds a large amount of replayability to the game. When creating a new conquest game you’ll be able to choose one of four factions. Each faction has it’s own starting level, ship class, credits, ore, gas, and materials. The strongest starting faction is the Outerlands, they have the toughest starting ship (Battleship) and the most amount of money and resources. You also have the ability to increase or decrease your starting advantage which has an effect on the difficulty of the game.
Once you begin your game, your objective is to conquer the entire galaxy by force. I will admit that I do wish there was a way to conquer the galaxy diplomatically as well but alas, there’s no such option.
The two challenge modes allow you to play as the A’shriari and the Privateers. These are tougher game modes that have their own rules and objectives. In the A’shriari challenge you play as a highly advanced species of alien that’s hell-bent on destroying humanity. This sounds like a lot of fun in theory but it gets boring pretty quickly because there’s no resource collection or any of the things that makes the base game and conquest mode so fun. You mostly just fly around and conquer the galaxy without much else to do.
The Privateer campaign puts you in the role of a pirate whose objective is to gain fame and glory. There are special rules for this game mode as well which grant you a bonus in boarding and taking over ships. But, you’re military is limited to the ships that you capture so you can’t create your own ships. Your goal is to capture all of the independent stations in the galaxy. There is a downside though, increasing your fleet size or capturing stations will cause the Gladius Group and the 51st Legion to attack you with increasing strength. Much like the A’shriari challenge faction features such as HQ upgrades, research, resources and civilian fleets are disabled.
Overall, I’ve found Cycle of Warfare to be an excellent DLC and a great addition to the game. Conquest mode adds a great deal of hours to an already large game and it’s incredibly fun to just decimate the entire galaxy. I do wish it had more diplomacy options for conquering the galaxy but I suppose the game isn’t really tailored for diplomacy. If you enjoy the base game as much as I did and want to expand the game even further then I highly recommend picking Cycle of Warfare up.
Thanks for taking the time to read the review folks. I’ll be back with my next one soon, until then, happy gaming folks!
Shaun Meyers Out!
Bonus Game Info
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Starpoint Gemini Warlords: Cycle of Warfare$9.99
Features of Interest
- Lots of Replay Value
- Conquest Mode Is Excellent
- 5 New Factions to Play As
- Fun Gameplay
- The Challenge Modes Can Be A Bit Boring
- I Kinda Wish There Were Diplomacy Options For Conquering The Galaxy