FEAR 2 Project Origin

F.E.A.R 2: Project Origin Review

Hello everybody, Shaun Meyers here to share my thoughts on my experience with FEAR 2: Project Origin by Monolith Productions and Warner Bros. Interactive Entertainment. This is another game that I purchased myself a long time ago so I didn’t receive a code for this one either.

FEAR 2 on February 10, 2009 and was built using the LithTech Jupiter EX engine and featured many gameplay improvements like iron sight aiming, the ability to create your own cover and mech combat. The abilities to lean and walk have been removed from the game, however.

On October 31, 2008, Monolith and Warner Bros released a digital comic book which takes place after the events of the first game. There was also a limited edition version of the game released which came with the original game, artwork, downloadable skin and was encased in a tin retail box. An expansion pack was released called FEAR 2: Reborn, which included 4 new levels and follows a replica named Foxtrot 813 to find Paxton Fettel and free his spirit from the psychic amplifier.

FEAR 2 starts 30 minutes prior to the end of FEAR 1 and follows a new character named Michael Becket whose been tasked with finding and protecting Genevieve Aristide (only mentioned in the first game). Throughout the course of the game, Becket encounters the supernatural girl named Alma throughout his fight through a ruined city and will often have to fight supernatural creatures as well.

To be completely honest with you, I feel this game was a pretty big step down from the first game. The first thing I noticed was the game engine itself. The first game looked a hundred times better than this game did. The lighting effects were poor, the textures looked generic and the overall feel gives off a very console oriented vibe. The gun effects and bullet holes were vastly underwhelming by comparison, although the bullet time effects were definitely better.

Another thing I didn’t like was how generic the level design and gunplay was. Levels were still linear but it had some more open areas for gun fights. However, it felt like walking through a Call of Duty map, rather than a survival horror game.

I also wasn’t impressed with the overall plot of the story and it felt a bit unevenly paced. The ending is also one of the weirdest I’ve ever seen. The horror elements used felt like they were recycled from the first game so they failed to scare me because I felt like I’d already experienced them.

I will say that the enemy AI was still pretty good. Enemies will try to outflank you and they will work together to attack, and create cover out of tables or benches to hide behind.

Overall, I feel that FEAR 2 is a mediocre game at best. Everything ranging from its gunplay to its level design felt like playing a dumbed down version of the original game but with more Call of Duty influences thrown into the mix. I’m sitting in the middle of my recommend/don’t recommend scale for this one folks. I’d say give it a shot if it seems interesting enough to you, but I recommend playing the first game instead, it’s far better than this one.

Thanks a lot for taking the time to read my review folks and I’ll be back with a new one soon. Also, it’d be greatly appreciated if you could give the review a share if you found it helpful.

Happy gaming folks! – Shaun Meyers (Kyo Akiara) out!

F.E.A.R 2: Project Origin












Features of Interest

  • Fun Gameplay
  • Decent Balance Between Horror and Action
  • Decent Story
  • Good AI

Worth Mentioning

  • Very Awkward/Weird Ending
  • Graphics Are Worse Than First Game
  • Feels Consolized
  • Feels Too Much Like Call of Duty: Horror Edition

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