Star Wars: Republic Commando Review
Hello everybody, Shaun Meyers (Kyo Akiara) here to share my thoughts on Star Wars: Republic Commando by LucasArts! I received a copy of the game from our friends at GOG some time ago to review it on my old site. I’ve decided to do an updated review for the game since the original review doesn’t exist anymore.
Time for a short history lesson folks! Republic Commando was the first Star Wars game to utilize officially licensed music. The song Clones by the band Ash plays during the credits of the game (A favorite song of mine in fact). The majority of the game utilizes abridged versions of John Williams’ original songs with new music being composed by Jesse Harlin.
A sequel was planned well before production on Republic Commando had begun and was titled Imperial Commando and would have followed the betrayal of Republic Soldiers. The project only made it as far as concept art and was ultimately canceled in the end. (I really wish this game got a sequel though!)
Star Wars: Republic Commando takes place during The Clone Wars and follows a small team of Commandos called Delta Squad. You play the role of 38 who acts as commander of the squad. You’re aided by your squad mates 07, 40 and 62 throughout the game and you’re able to give them orders based on their specialization. 62 specializes in demolitions, 40 specializes in hacking/slicing computers, and 07 specializes in sniping and long distance attacks.
The story takes you to 3 different areas including Geonosis, a derelict Republic starship called The Prosecutor and finally Kashyyk. Each area is unique and takes place at different intervals throughout The Clone Wars. The game ends on a cliffhanger as well and since the sequel was canceled we’ll never find out what would have happened next. The story itself isn’t very long and can be completed in around 6 hours total.
The game was built using the Unreal Engine 2 and even though it uses a pretty dated engine, it holds up fairly well. One downside to the game’s engine is the low texture resolution for the majority of objects so that’s one area that hasn’t aged well. The game also doesn’t support widescreen resolutions by default so you have to manually edit the system.ini file in the save section of the install folder.
My favorite part of this game is definitely your squad members. They’ll often comment on the mission and how the team is doing/seeing which really adds to the experience. The AI in the game can be a little dumb at times but for it’s age it’s not too bad. Playing on higher difficulty levels is recommended because on low difficulties, the enemy AI is incredibly weak. They’ll often miss point blank shots, for example.
Overall, Star Wars: Republic Commando has been a long time favorite of mine and it’s one that I’d happily recommend. While it may not be a very long game or a very pretty game by today’s standards, it makes up for it by being entertaining and action packed. The squad members also make the game that much more enjoyable as well.
Thanks a lot for taking the time to read my review folks and I’ll be back with my next review soon. I’d greatly appreciate it if you could share this review as well. Also, be sure to subscribe to our YT channel for future videos! https://www.youtube.com/channel/UCJQhT81tpgMzpzrivsAxORg
Happy gaming folks! – Shaun Meyers (Kyo Akiara) out!
Star Wars: Republic Commando$9.99
- Action Packed Story
- Fun Gameplay
- Great Squad Mates
- Cool HUD Effects
- No Native Widescreen Support
- AI is Terrible At Low Difficulties
- Poor Texture Quality
- Will Never Get A Sequel