The Coma: Recut

The Coma: Recut Review

Hello everybody, Shaun Meyers here to share my thoughts on The Coma: Recut by Devespresso Games and Digerati Distribution. I received a copy of the game for review purposes. Like all of my reviews, however, this has no effect on my thoughts and experiences.

The Coma: Recut is an upgraded and remastered version of a Korean survival horror game. This version includes the horror theme, new character animations, rebalanced items and inventory, rebalanced stamina bar and updated cutscenes and art. I’ve never played the original release so I can’t compare the two unfortunately.

The story takes place inside a school and follows a young man named Youngho. During his finals he falls asleep and when he awakens he finds himself in a hellish world known as the coma. This world is inhabited by evil creatures including the shade which hunts Youngho in the form of his teacher. In order to escape his nightmare he must search the school for clues all while attempting to survive.

Youngho doesn’t have the ability to fight against his evil teacher so he must dodge her attacks and hide. There are a bunch of hiding spots throughout the game for you to find, usually closets. Not every room has hiding spots though and as you get further into the game, the less plentiful they will become. This also applies to save points as well. You also have the option of turning off your flashlight and holding your breath in the hopes that they will pass you by unnoticed.

In your journey you’ll also come upon various notes and food items. Notes give you more insight on various characters from Youngho’s school life. Food items can be found in backpacks or purchased from vending machines. Some items regain health, others regain stamina and some heal negative effects like bleeding and poison.

My only real complaint with the game (And it’s minor considering) is the fact that there’s a lot of backtracking to previous areas. This is unsurprising due to the size of each building but it did begin to feel a bit repetitive after a while. Still, the story and horror elements more than make up for this small annoyance on my part.

Overall, The Coma: Recut is a fun survival horror game. The atmosphere was quite good and I liked how the music changed based on which school building you’re in. I also loved the physical changes that occurred as you progress as well. By the end of the game, the enemy and world is all sorts of screwed up. If you’re in the market for a survival horror game and don’t mind that it’s a little slower paced than most modern horror games. Then I recommend giving The Coma: Recut a try.

Thanks for taking the time to read my review folks. I’ll be back with my next review soon, until then, happy gaming folks!

Shaun Meyers (Kyo Akiara) out!

The Coma: Recut






Game Quality/Bugginess






Features of Interest

  • Great Art
  • Great Soundtrack
  • Excellent Atmosphere
  • Interesting World

Worth Mentioning

  • Lots of Back Tracking
  • Story Was Decent But It's Not Too In-depth

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