Woodle Tree 2: Worlds Review
Hey there everybody! I hope you’ve all been doing well of late. Shaun Meyers here to share my feelings on my latest mini-playthrough game, Woodle Tree 2: Worlds by Chubby Pixel! Woodle Tree 2: Worlds is an open world, 3D platforming game and sequel to the original Woodle Tree game.
I have many complaints about this game. The first being the complete lack of audio throughout the majority of the game. It’s completely silent and devoid of sound most of the time and I can’t help but wonder why. The game would have been so much better if it had ambient sounds like birds chirping or some background music while exploring. The way it’s setup, music only plays in specific regions. When moving between these regions there’s nothing, only a slight wind sound when you swing your giant leaf.
My second complaint with this game is the combat system. Your only weapon in this game is a giant leaf that Woodle uses to keep enemies at bay. The leaf is not only slow but also clunky and is a pretty useless weapon against bigger shadow creatures. Combat is definitely not this game’s strong suit but luckily it’s not the main focus so it’s easier to just jump around enemies and avoid them.
The third complaint I have is the poorly designed save system. The game doesn’t save your progress so if you exit before collecting all of the tears in an area you’ll spawn in the hub area on launch so you need to walk all the way back to the location you last were. There’s also some save stumps in the game but they only act as waypoints and if you happen to die far from one it’s all the way back to the last waypoint you activated.
The game also has a complete lack of a main menu so as soon as you load the game it automatically starts to load. Once loaded, the pause screen is enabled except that you can still move the camera and walk around. The game also has some very strange design choices throughout and some of them made me ask, Why?
However, even though there’re so many negatives, there are some cool things about it. The game’s best feature is its beautifully designed and humongous open world that would take a long time to fully explore. The distant terrain is completely visible and while it may be taxing on a weaker PC, it’s a pretty impressive glimpse at how huge the world really is.
Your main objective throughout the game is to collect water tears to revive various tree creatures that have been turned to stone. There are 3 tears in each region that you must collect before the tree will be revived. Also, spread throughout the land are berries that you can collect to use to purchase cosmetic items like masks and umbrellas.
As you might guess, I didn’t enjoy this game very much and I don’t recommend it. The game may be enjoyable for a select few people out there but for me, the negatives outweigh the positives.
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Happy gaming folks! – Shaun Meyers (Kyo Akiara) out!