Until None Remain

Until None Remain Preview

Hello everybody, Shaun Meyers here to share my thoughts on Until None Remain by D.W.S.

Disclaimer: I received a copy of the game on Keymailer for video/review purposes. Like all of my reviews, this has no effect on my thoughts and experiences.

Until None Remain is one of the latest in a new genre of Last Man Standing style multiplayer shooters. Much like other games in the genre, the game pits you against other players in a single, open, map and your objective is simply to be the last person alive at the end. If you lose, it’s back to the main menu to start a new match.

The game is currently making its way through Early Access for its development so there isn’t a whole lot to it gameplay wise, at least not yet. The game is updated pretty frequently so far, though so more content will surely release as time progresses.

The game currently features 2 maps, an indoor and an outdoor map. The indoor map takes place in a large sci-fi facility that has numerous corridors and rooms to explore. The outdoor map is set on a desert themed area that sort of reminds me of mars with it’s reddish sands. There’s some buildings and lots of sniping positions in the outdoor map.

A match progresses across 3 different rounds. Each round that passes a section of the map becomes hostile to any that are in it. This forces players into the middle of the map where it becomes more likely that you will encounter enemies. In the indoor map, poisonous gases will spew into the corridors/rooms and will kill you pretty quickly if you’re inside them. The outdoor map enables pylons that deal a lot of damage, they can also shoot through solid objects and will also kill you pretty quickly if you’re found inside these areas.

When a match begins your first objective should be to arm yourself. You start with only a knife but there are a bunch of weapons spread across many of the rooms/sections of each map so you can easily find something.

You can equip yourself with different types of weapons including traditional guns but also plasma and laser weapons as well. There’s also a couple types of grenades and heavy weapons too. Armor is also a pretty big requirement too and you can find pieces of it in various areas as well. There’s also healing items and shields too.

Overall, I’ve found Until None Remain to be pretty enjoyable. It’s still very light on content but it was only just released so that will change moving forward. The only other downside that I’ve encountered is the lack of players and that’s one obstacle that the game will need to overcome if it’s to succeed. In my time with the game I’d only encountered 4 other people playing the game. Most of my time was spent fighting bots and the enemy AI is pretty lacking by comparison. Still, I wish the developers luck in the development of the game and I hope that more people wind up giving the game a shot too.

Thanks for taking the time to read the preview article folks. I’ll be back with my next preview soon, until then, happy gaming folks!

Shaun Meyers Out!

You can purchase the game here:

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