Hello everybody, Shaun Meyers here to share my thoughts on Rezrog by Soaphog and Kasedo Games. I received a copy of the game for review purposes but like all of my reviews, this has no effect on my thoughts and experiences with the game.
Rezrog is a dungeon crawling roguelike game with a unique setup. It plays like a table top board game where you move your heroes along a grid within the dungeons. The dungeons build themselves as you open doors too. The game doesn’t feature a story and relies on its very well designed gameplay instead.
When you start the game you start with 7 different heroes, each with their own class and abilities. Each hero starts off at level 0, they have no abilities and no equipment. The first dungeon allows each character to obtain starting equipment and starting abilities but you will need to defeat a mage before you can exit the dungeon, and at level 0, this is tougher than it sounds. There’s a huge array of dungeons for you to delve into and the continent you get to travel through is pretty huge.
It’s a good idea to level up all of your heroes in each dungeon that unlocks because their experience points aren’t shared so you’ll need to level them individually. If a hero happens to lose all of their health during battle, they will be imprisoned in the dungeon they were in. When a hero is captured you’ll need to use one of your other heroes to rescue them but it’s recommended that they be the correct level for the dungeon or they’ll die quickly. If all of your characters become captured it’ll be game over and you’ll need to start again because the game is permadeath but as long as you play smart, you won’t run into this problem.
In the tavern you have various menus where you’ll be able to repair your character’s gear, upgrade abilities, buy equipment, and store items in the shared stash. To use the shared stash you’ll first need to acquire 10,000 gold to buy the first storage unit. When you equip new weapons or armor the character’s appearance changes based on the equipment they’re wearing, which is something that I like.
At the start of each dungeon there is a random event wheel that spins which grants both positive and negative effects, along with some goofy stuff too like big heads. Some of them have potions and consumables being more potent, increased experience point gains, enemies are stronger, enemies hit harder and many others. In the version that I played for this review, which is a pre-release build, it only landed on 2 or 3 different ones, so I’m looking forward to seeing what the others do as well.
When a dungeon is loading you’ll be given an objective to complete before you can finish the dungeon. These range from fixing a broken weapon to rescuing prisoners.
One thing that I’ve learned as I played this game is that it’s not a good idea to try and fight everything in the dungeon because your potions are limited and the enemies hit pretty hard. You’ll also have to fight smart as well, you do more damage from behind or to the side of a monster than you would do staring straight at them. So, it’s a good idea to move your character around before you attack them to maximize potential damage. Some classes also do more damage from afar but since the enemies you face like to get up close and pummel you, it’s fairly challenging to move to a place where you can unleash hell. One thing you’ll also need to watch out for is summoners. Summoners can easily overwhelm your characters with a large amount of lesser enemies and sometimes it’s difficult to avoid them spawning more. Once a summoner is defeated, however, the enemies disappear, so focus on the main enemy if you can.
Upgrading your skills frequently is also highly recommended because the further you get in the game, the stronger the enemies you’ll face. To upgrade them you must gain experience in them first by using them on enemies. Once the experience bar is full, you’ll need gems to upgrade them with. Each gem is unique to a specific skill type. An orange gem is used to upgrade physical attack skills while a green one upgrades nature magic.
Overall, Rezrog has a lot to offer and it’s incredibly fun to play too. I like the fact that this game requires you to level up all of your heroes so you don’t just focus on one all powerful one. One mistake with your favorite class could land them in the dungeon with nobody to rescue them. This also forces you to be ambidextrous class wise, it makes you get better at classes that you don’t like or you’ll wind up in permadeath central. If you’re looking for a dungeon crawling roguelike with a board game theme, then look no further than Rezrog, you’ll find a lot to enjoy here.
thanks for taking the time to read the review folks and I’ll be back with my next one soon, until then, happy gaming folks!
-Shaun Meyers (Kyo Akiara) out!
- Lots of Replayability
- Excellent Tactical RPG Gameplay
- Unique Tabletop Board Game Art Style/Graphics
- Requirement to Utilize Every Class At Your Disposal
- Skill Upgrade System, 100 Levels Total and Tons of Monsters to Slay
- Since it Does Require You To Utilize Every Class, it Might Prove Difficult For Some.