Super Turbo Demon Busters Review

Hello everybody, Shaun Meyers here to share my thoughts on Super Turbo Demon Busters by Herocraft.

Disclaimer: I received a copy of the game for review purposes but like all of my reviews, this has no effect on my thoughts and experiences.

Super Turbo Demon Busters is a roguelike game that’s combined with a clicker game. You take control of a squad of mercenaries as they make their way through increasingly difficult levels to escape a monster infested planet.

Your squad of characters includes the mercenary, commando, delta trooper, delta scout, scout, medic and sniper. Each character has their own unique weapon and skill. For example, the mercenary does the most damage with an assault rifle while a commando is best with a shotgun.

Each character can be upgraded in one of three areas, health, weapon damage and skills. Upgrading their abilities requires credits which you obtain as you explore each area or complete side missions.

You can only control one of the characters at a time and some characters work better in certain areas than others.

As you explore the world the enemies you encounter will become tougher and tougher so you’ll need to continually upgrade your character’s weapon damage to keep up.

At the top left of the world map you’ll see a heart which dictates your overall health level. If this reaches zero it’s game over and you’ll need to start over again. It takes a long time to fully drain this health bar but if you fail a level repeatedly your health will drain pretty quickly.

The game also has some card game elements as well. Items, characters and weapons are all unlocked through cards. Every few levels there will be a bonus level which unlocks new cards. There are also loot boxes that you can acquire when you beat a level which gives you cards too. Characters level up when you obtain character cards after they’ve been unlocked. This improves their abilities and damage.

There’s also a drop ship available to you which you can send to acquire supplies for you. It takes 5 turns for the drop ship to return and the supplies it brings back are limited until you upgrade it.

When you begin a level your objective is to clear the map of enemies then reach the exit. Levels are always randomly generated so you’ll never play the same level twice, even if you lose. When you click on a room with enemies in it a window will pop up and you’ll then need to fight the enemies by clicking on their name in the window. Keep in mind that you have only a limited supply of ammo for each encounter. If you run out of ammo you’ll need to switch to the melee weapon by clicking on the weapon icon. Your melee weapon does minimal damage compared to your gun so if you aren’t strong enough you will die quickly if you run out of ammo.

Overall, Super Turbo Demon Busters may not have much in the way of gameplay but it makes up for it by being quite addicting. As I was playing I felt compelled to continue onward even though all I was doing was doing a lot of clicking. This fact makes the game very easy to recommend to fans of clicker games. For those that aren’t, you probably won’t find much to enjoy here, unfortunately. I will also admit that I felt the writing could have been a bit better but outside of that the game is pretty fun.

Thanks for taking the time to read the review folks and I’ll be back with my next review soon.

Happy gaming folks!

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Super Turbo Demon Busters

$11.99
8.1

Story

7.3/10

Gameplay

8.2/10

Audio

8.0/10

Game Quality

8.5/10

Graphics

8.3/10

Features of Interest

  • Addicting Gameplay
  • Lots of Replay Value
  • Lots of Weapons/Items
  • Multiple Characters To Play As

Worth Mentioning

  • May Not Be For Everyone Due To The Clicker Based Gameplay
  • Story Could Be A Bit Better

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