Hello everybody, Shaun Meyers here to share my thoughts on my experience with Bastion by Supergiant Games and Warner Bros. Interactive Entertainment. I didn’t receive this game from the developers this time around, I purchased a copy a while ago and I’m writing this review for fun.
Originally released on 7/20/2011, Bastion was created by a team of 7 people and was Supergiant Games’ first game. Upon release, Bastion sold over 500,000 copies; 200,000 of which were on XBLA. By 2015 it had sold over 3 million copies worldwide. The game has also won multiple awards from many different sources.
The original idea was based around the premise of creating a town similar to those found in role-playing games. The team chose the design elements of a fractured, floating world due to their wish to portray a sky in the game.
The narrator was added early on in the game’s development as a way to provide background details and depth to the world, without requiring the player read long strings of texts or wait through cutscenes.
Bastion follows a character named The Kid, who awakens to find the world has been destroyed by the Calamity. The Kid is helped by an elderly man who has been trying to construct a place known as The Bastion and as the story progresses new characters are introduced.
The game features a wide range of weapons, including a hammer, machete, bow, carbine, repeater, musket and an experimental missile launcher to name a few of them. You can carry only 2 weapons at a time and I recommend you carry a ranged weapon and a melee weapon so you can handle any situation the game throws at you. You can also equip various skills which you can use during battle.
As you progress through the game you’ll gather cores and shards which allow you to construct and upgrade various shops in the Bastion. Shops include a forge, armory, distillery, shrine and a monument. The forge allows you to upgrade your weapons, the armory lets you change weapons, the distillery lets you equip spirits, and the shrine allows you to make the game harder by praying to the gods.
The level design is on the linear side so you’ll never get lost as you progress through each level and I’ll admit that the game-play itself isn’t very in-depth. You’ll mainly hack and slash your way through waves of enemies as you attempt to complete each level.
One of my favorite parts to Bastion is definitely its gorgeous art. The colorful and hand painted style is visually appealing. I also enjoyed the game’s music and narration, both of which are superb and effectively add to the experience.
Overall, Bastion is an excellent journey and while its game-play isn’t groundbreaking, its narration, story, and colorful, hand drawn artwork more than make up for it. If you’ve yet to experience the game – I highly recommend giving it a shot, it’s very entertaining.
Thanks a lot for taking the time to watch the video folks and I’ll be back with my next review soon. If you found the review helpful, it’d be greatly appreciated if you could give it a share.
Happy gaming folks! – Shaun Meyers (Kyo Akiara) out!