Breath of Fire II SNES Review
Hello everybody, Shaun Meyers here to share my thoughts on the SNES version of Breath of Fire II by Capcom.
Disclaimer: I didn’t receive a copy of the game for review purposes. So, this review is merely for fun/practice.
Breath of Fire II is a classic JRPG that released back in 1994. The game is a direct sequel to the events in the first game but is set 500 years in the future.
It’s story follows an orphan named Ryu Bateson whose family mysteriously disappears when he’s a child. 10 Years later Ryu became a ranger with his friend Bow. Eventually Bow is framed for a burglary he didn’t commit and Ryu is forced to go on a quest to track down the real thief, a woman dressed like a bat.
Unfortunately the tracking down the thief is the only real plot development the game has in regards to it’s main story. There are a bunch of side quests with fairly interesting stories along the way but, honestly, it feels like playing one long filler episode in an anime. After 15 hours of playing the game I was left wishing something, anything, would happen to advance the plot past the tracking the thief down but alas, nothing came.
Dialogue and writing wise it’s not that great either. The characters you meet are pretty interesting but their dialogue is really bland. It also felt really generic, like, something an NPC in a much better RPG would say.
The game does have some unique features though. It has a night and day system and the main character has a spell that can be used to advance the time of day.
Another feature that I really liked was the ability to build up your own town. As the game progresses, your town grows larger and larger. You can then populate your town with homeless people that you can find throughout the game world.
The artwork is another area that the game does well. Each battle scene is beautifully detailed (As are the towns) and I like that the characters have natural proportions during battles. It does reuse the battle scenes a great deal throughout though so there isn’t a whole lot of variety in them. It also reuses enemy designs frequently as well.
Music wise, it’s incredibly bland and I’ll admit that it gets pretty annoying after a while.
The game is also pretty relentless with it’s random encounters. Every few steps you’ll be forced into a new battle. This also tends to get kinda irritating as well, especially if you have to backtrack somewhere. Save points are also few and far between so if you happen to die accidentally, it’s usually back to town where you last saved it. Which can also become quite irritating.
Overall, Breath of Fire II has some interesting features but it’s ultimately a very uninteresting experience story wise. When I started the game I was hoping the story would be pretty interesting like the first game. Unfortunately, this one’s story is lackluster and barely existent. It’s not a completely terrible game, it’s just not a very interesting one after a while.
Thanks for taking the time to read the review folks. I’ll be back with my next review soon, until then, happy gaming folks!
Shaun Meyers out!
Breath of Fire II
Features of Interest
- Good Artwork
- Great Character Designs
- Cool Town Building Feature
- Cool Abilities/Spells
- Poor Dialogue
- Lacking in Story/Plot Developments
- Music is Bland
- Relentless Random Encounters