Dungeon Siege PC Review
Hello everybody, Shaun Meyers here to share my thoughts on Dungeon Siege 1 by Gas Powered Games and Square Enix (Formerly Microsoft)
Disclaimer: I purchased the entire Dungeon Siege series back in 2015 during a sale. So, I didn’t receive this game for free.
Dungeon Siege is a hack and slash RPG that takes place on the continent of Ehb. You play as a humble farmer, turned hero, who must travel across the entire continent to put a stop to the invading Krug.
When you first start your game you get to create your character but choices are limited. You can only choose from preset options for Gender, Head, Skin Color, Hair, Shirt, and Pants. There’s only a few options for each category so your choices are pretty limited.
Once you begin the game you’ll gain full control of your character. There’s a few equips and magic spells that drop straight away, allowing you to choose a class path to take. There are no specific classes in this game, so you can build your character any way you wish. For my game, I created a nature mage who specializes in AoE (Area of Effect) attacks and healing.
At first you start with only your character to play with but as you progress through the game world, you’ll wind up meeting many warriors who you can hire to fight with you. These characters usually have their own specific class theme but they too can be built any way you wish. I usually kept mine on their starting path cause they’re usually higher level than the other skills.
Each character has 2 weapon equips and 2 spell slots available to them. The first weapon slot houses your melee weapon. The second weapon slot houses your ranged weapon (Usually a bow). Your spell slots depend on what spells you have in your spell book.
I’ll admit that I do wish there were more slots for spells because there are a lot of spells to acquire and very limited space to actually use them. One very big drawback to playing a mage I’m afraid.
You can only have one slot active at any one time as well. So, you can only level up one type of attack at any given time. This is why it’s a good idea to choose a “class” early in the game so you’re strong enough to face later enemies.
Each attack type levels up with use and as you might imagine, with higher levels, the longer it takes to level up the skills.
One thing to keep in mind about this game is that it’s pretty linear in nature. There aren’t a whole lot of alternate paths to take in the game world and this fact may be worth knowing for some people.
I’ll also admit that after a while, the game does get pretty repetitive, simply because the gameplay doesn’t change from the moment you start the game. This makes the 30 hours it takes to complete the game rather tiresome, especially when you’re just watching your characters swing weapons/spells around for 30 hours.
It’s not all bad though, and it can get pretty addicting, oddly enough. That addiction generally wears off the further you get though. There isn’t much of a story to keep you interested in the events so, for me, it got boring at around the 8-10 hour mark. After that felt like a waste of time.
Still, if you’re a fan of hack and slash RPG’s and don’t mind a rather average, classic, experience then Dungeon Siege may be up your alley. If not, then I’d say avoid it, it’s not really worth the trouble compared to the action RPG’s we have now.
Thanks a lot for taking the time to read my review for Dungeon Siege folks. I’ll be back with my next review soon, until then, happy gaming folks!
Shaun Meyers out!
Features of Interest
- Looks Great In 1080p
- Decidedly Average For An Action RPG/ Thee's Better Games To Play Today
- Weak Story/Almost No Story Elements
- Gameplay Gets Repetitive Pretty Quickly
- Looks Pretty Dated/Sounds Pretty Dated
- Not Really Worth Experiencing Today Unless You Really Want To