Starpoint Gemini Warlords Review
Hello everybody, Shaun Meyers here to share my thoughts on Starpoint Gemini Warlords by Little Green Men Games and Iceberg Interactive. I received a copy of the game for review purposes but like all of my reviews, this has no effect on my thoughts and experiences with the game.
Starpoint Gemini Warlords is an RPG/Space Sim and is a heavily improved version of Starpoint Gemini 2 adding in many of the requested features from fans of the second game. The story is more or less the same as in Starpoint Gemini 2 but it now covers the newly added features as well. It also acts as a tutorial for the various features the game has to offer as well.
The game allows you to choose from various game modes when you begin a new game. The first one is the campaign which takes you through the game’s campaign and features a tutorial. The next few game modes are free roam and feature neither a story or a tutorial, it’s recommended that you start with the campaign if you’re new to the series. The free roam options include, Humble Beginnings, Trading is in my Blood, The Smuggler’s Life, The Baron, and Destroyer of Worlds. Each one has it’s own unique starting level, credits amount, ship type, fleets, and HQ status.
There are a lot of new features in this game for you to discover, the first is your ability to control your own space station known as the Concordia. You have full control over what is constructed here but this requires resources. The modules you can install to your space station include, the hub module, hangar module, tactical ops, mining ops, salvage depot, and research and development. Each module you install adds bonuses to your controlled areas as well as adding new features to play with.
There are 3 types of resources you need to worry about in the game, ore, gas and materials. Without these you’ll be unable to construct new modules or perform actions within the game world. There are various ways to obtain resources and many of them require civilian fleets, unless you’re playing a miner or trader.
Civilian fleets are another new addition to the game and can be controlled through the starmap. As long as you have the module built, you can send your fleets to construct new facilities, go on mining runs, salvage ships from a battle, or send them to investigate interesting finds. If your fleets are successful you’ll gain resources based on the type of mission you sent them on. I will admit that the resource gain from these missions is pretty small but someone created a mod to make the civilian fleets more worthwhile thankfully.
Other new features include shipbuilding and research. In the shipbuilding screen you’ll be able to construct new ships for your personal fleet but you’ll need the resources to construct them first. In the research menu you’ll be able to use resources to research new technologies in four areas. These areas include Chassis, Refit, Infrastructure, and Support. In the Chassis area you can research new ship designs for your fleet. In the refit area you can research new weapons to outfit your fleet with. Infrastructure allows you to research new technologies to aid your entire territory, including improved resource gathering. Finally, in the Support area you can research techs to improve your civilian fleets and ship boarding ability.
One of my favorite parts of this game is the ability to take over entire territories and to do this you’ll first need a strong fleet of ships at your command. Once you have this, you simply fly to the enemy space station and then a territory battle commences. Your objective is to destroy the station’s defenses, this includes stationary turrets and enemy space ships alike. Once all of their defenses have been destroyed you’ll gain control of the territory. There are times when you’ll need to defend your territory from attacks as well. You’re given only a few minutes to reach the station under siege before you lose control of the territory.
The game features a fog of war as well and to uncover an enemy’s territory, you’ll need to link with the relay satellite in the area. To do this you’ll need to hack it and this takes time. During a hack attempt you’ll also need to fight off enemy ships who have been dispatched to the station for it’s defense.
When you level up, you’ll be given skill points and perk points. Skill points, as the name suggests, allow you to improve your classes’ abilities. Perk points are much more interesting however. These allow you to unlock perks in 6 different areas including, ships, weapons, governing, personal, engineering, and warfare. There are a ton of perks to acquire and each one has an effect on the overall game.
Overall, Starpoint Gemini Warlords is a huge improvement over the previous game and while it may feature the same story, it’s new features and fun gameplay make this the version to own. It’s also a beautiful game to boot and features an excellent soundtrack as well. If you’re a fan of arcade style space sims then this game is definitely worth checking out.
Thanks for reading the review folks and I’ll be back with my next one soon, until then, happy gaming folks!
Shaun Meyers (Kyo Akiara) out!