Hello everybody, Shaun Meyers here to share my thoughts on Tyranny by Obsidian Entertainment and Paradox Interactive. I received a copy of the game from our good friends at GOG but like all of my reviews it has no effect on my opinion of the game.
Tyranny is a unique tactical/action RPG that puts you in the role of the forces of evil. You play as a fatebinder of your own creation. Your character has a much larger role in the world than is let on in the early stages of the game and you have the opportunity to shape the game based on your actions.
I’ll be honest with you and say this game was easily one of the best RPG’s that I’ve played in some time and I had a blast playing it. I was pretty addicted to it too and spent at least 6 hours a night playing it. I wound up beating it in 33 hours total so it’s a moderately sized game.
One of my favorite features of this game is the reputation and choice system that is used. All of your actions affect the people, companions and factions that you meet in the game. You can build up favor or wrath with all of them and this has an overall impact on the way the game is played. There are so many choices that you make throughout the game that you’ll want to play it many times just to see how the story unfolds. Reputations also have an impact on your character itself and at certain points in each of the reputation bars you gain new abilities which can be active or passive in nature. Any time an action is made you’ll be able to see its impact on you in the reputation screen. Actions you take are permanent as well and you’re unable to take them back so you must choose wisely.
Another part I love about this game is it’s absolutely fantastic world and lore that it’s built around. The game has some of the most interesting mythology that I’ve had the pleasure of reading/discovering in quite some time. Each of the factions and characters had really interesting backgrounds and stories to tell. I would love to see a prequel story that covers these events because it’s really quite fascinating.
I will admit that I noticed a lot of spelling and grammar mistakes in the late game and while it didn’t really affect my enjoyment of the game I figured it was worth mentioning nonetheless.
The game’s combat system is also entertaining to play around with as well and feels well made, if a bit basic. The game is set up like a free roam tactical RPG where you’re free to move your characters around. You can pause the game at any time to issue orders to all of your allies, but if you lack the patience for this like myself, you’ll likely focus on using your main character. Your fighting style depends on your class, how your character is built and the weapon that they’re using. You can use a wide range of different types of weapons including swords, axes, hammers, scythes, bows, throwing weapons like javelins and my personal favorite weapon, spears. There’re also 3 types of armor which is fairly common in RPG’s; cloth, leather and heavy.
As the game progresses you’re able to take over spires which increase your character’s power level. They also allow you to build various workstations at the top including a forge to upgrade and craft weapons/armor and a library to research new things like spell expressions and accents. You can also hire more trainers and merchants to work on your towers and allow you to increase your skills or buy unique items.
There’s also a magic creation system in the game which allows you to create your own spells using cores, expressions and accents. The core can be lightning, fire, stone or force while the expression determines the type of attack it is, like bolt or touch. Finally the accents allow you to power up your magic with different properties like increased strength or the ability to ricochet to other characters. Adding accents to your magic increases the required lore to use them however and you can’t create a spell that’s over your character’s lore. So your magic will be weak at first but will become quite dangerous at higher levels. The magic system is very fun to play around with and makes me want to play a full mage character in my next playthrough.
I will admit that I wasn’t a big fan of the game’s UI and felt that it could have been a bit better designed. I also wished there were more animations for deaths in the game as well because it was kind of lame seeing only death animation while the attacker just stood there. Some cut-scenes during the act changes would have been pretty cool as well because the final one took forever to get through and would have been better summed up in a video. Outside of that I didn’t have very many complaints with this game.
In the end I had a blast playing the game and it makes me wish there were more games that made you question your morality and allowed you to see things from the side of evil. It was an engaging and highly addictive journey for me but my morality stayed pretty neutral since I’m more of a neutral person in the real world. I highly recommend the game; it’s a great deal of fun.
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Happy gaming everybody! – Shaun Meyers (Kyo Akiara) out!
You can buy the game here: https://www.gog.com/game/tyranny_commander_edition