Willy Nilly Knight Review
Hello everybody, Shaun Meyers here to share my thoughts on Willy Nilly Knight by Double Dice Games.
Disclaimer: I received a copy of the game for review purposes but like all of my reviews, this has no effect on my thoughts and experiences with the game.
Willy Nilly Knight is an isometric RPG that was made by a small team of indie developers. The game is loosely based on the story of King Arthur but takes place in a fantasy world known as Sambria.
The story follows a young man named Arthur who is transported from the future/another dimension to Sambria. Upon arrival he pulls a sword from a stone and meets his first companion, Guinevere, whom Arthur quickly become enamored with. The game takes them to many locations around Sambria in an effort to fight back against an evil presence. They also team up with a dwarf named Cerdic and an elf named Idril to take on difficult quests.
I will admit that the game could use some improvements in its writing. It’s decent but could be so much better. It’s often really cheesy as well. The story itself can be beaten in 12+ hours depending on your difficulty level.
The game features some side quests as well with some of them being references to other media such as Batman. Star Wars and The Lord of the Rings.
One area that I felt could be improved a bit was the amount of armor. Shops only have one pair of armor per class, which doesn’t really impact Idril or Guinevere, but because the armor for Arthur and Cerdic are combined, you can only acquire a set of armor for one person. This also applies to rare armor as well because you can only equip the sets to one person. In my playthrough Cerdic wound up being incredibly weak in armor because it was difficult to find armor for him as well.
I feel that Arthur’s and Cerdic should have had two separate armor sets so it would alleviate this armor deficiency.
Each character has their own unique skill trees which they use to acquire new skills and passive abilities. Each level they’ll get a single skill point to place in an ability. They’ll also get a single stat point which you can allocate in one of 4 stats. These stats include Strength, Dexterity, Intelligence and Vitality. The game also shows you which stats are best for each character so it’s not a difficult choice.
The game’s combat system is tactical in nature. It’s not the most in-depth tactical combat system so it’s pretty straight forward. You move your characters next to the enemy and then attack or use an ability. Some weapons work better against enemies than others. For example physical attacks don’t do much damage to treants while magic attacks don’t hurt nymphs much. You’ll need to utilize all of your characters during a battle to come out on top. Combat is tougher or easier depending on the difficulty level you’re playing on as well.
Another thing that I’ll admit is that there are times when you or the enemy is able to shoot through walls or rocks. It’s almost like there’s no collision mechanics on these objects so projectiles go straight through.
One other area that I felt could be improved upon is the animations when a battle starts. The weapons that they carry just spawn in their hands and they change into battle stance instantly. I noticed that sometimes the animations will lock up and when they’re moving into battle position they just slide like a board game piece.
Even though there were quite a few things in this game that I feel could be improved upon, I still found the game to be pretty addicting. It’s a lighthearted and often cheesy game but it’s quite fun if you can look past the bugs and minor issues. The game is updated frequently so I’m sure these bugs will be fixed in time. If you’re in the market for an RPG and don’t mind something lighthearted and easy to get into, then Willy Nilly Knight might be worth checking out.
Thanks for taking the time to check out the review folks. I’ll be back with my next review soon, happy gaming!
Shaun Meyers Out!
Bonus Game Info
Features of Interest
- Fun Gameplay
- Good Music
- Writing Could Be A Bit Better
- Could Use More Armor
- A Bit Buggy In Places
- Can Fire Projectiles Through Walls/Rocks
- Battle Animations Could Be Better