Hello everybody, Shaun Meyers here to share my thoughts on StarSmashers by War Hungry Games and Kiss Ltd. I received a copy of the game for review purposes but like all of my reviews, this has no effect on my thoughts and experiences with the game.
StarSmashers is a turn based space ship battle game. It features a light story where the captain of The Space Beagle sets off on a mission of revenge. The man you must find and defeat is named Kaldor Seth and he has an army of ships waiting for you along the way. The story takes a bit of a back seat to the combat system in this game so the only real story you get is some small snippets of dialogue between the two captains.
The combat system is easily the best part of the game, and really one of the only parts, in truth. Combat in StarSmashers is turn based in nature and you use your ship’s weapons to attack a different part of the enemy ship and vice versa. The objective is to destroy your opponent’s hull. To do this you must take out various systems in their ship. Each player takes their turn until a counter winds down. As soon as time runs out, it’s the next player’s turn.
The systems you can attack include shields, weapons, auxiliary, reactor, and scanner. Your reactor slowly recharges and can also be used to repair parts that have been taken down or simply damaged. Your shield protects your hull from damage and if your hull points run out, it’s game over. Your weapons are used to attack and there are a couple different types of weapons that you can buy and equip. I use a combination of lasers on my ship. The auxiliary unit allows you to use your special abilities. You can purchase various abilities in the store on the galaxy menu. The scanner allows you to hit your opponent accurately. The more damage this has taken, the less accurate your shots will be.
Every enemy ship has different stats, this makes certain ships tougher to take down than others. Each ship also has it’s own unique weapons and abilities during battles as well. The weapons you choose alters the gameplay slightly. Some weapons are more effective against specific systems than others. It’s also a good idea to go for effective areas because it does 125% damage to the system.
I also feel that this game sets itself up great for multiplayer battles as well. Building up unique ships to go up against your friends in tournament bracket style matches. It’d also be pretty cool coming up with strategies to defeat your opponents as well. Unfortunately, as of right now, the game is single player only, but I can dream haha.
Overall, StarSmashers is a pretty enjoyable turn based ship combat game. I will admit that I do kinda wish there was more to the gameplay besides only fighting ships but for a small indie game, it’s still pretty enjoyable. It’s a good game to pick up and play, battles go by pretty quickly as well. The max battle I’ve had was 4 minutes and 50 seconds. Most battles end in 2 minutes and 30 if you have a good strategy.
Thanks for taking the time to read the review folks and I’ll be back with my next review soon, until then, happy gaming folks!
-Shaun Meyers (Kyo Akiara) out!