Hello everybody, Shaun Meyers here to share my thoughts on Warbanners by Crasleen Games. Disclaimer: I received a copy of the game for review purposes. Like all of my reviews, however, this has no effect on my thoughts and experiences.
Warbanners is a turn based tactical strategy game with some light RPG elements. The game is a modern take on classic tactical strategy games and features some pretty deep gameplay with challenging missions mixed in. There are 42 missions in total and they start off fairly easy but quickly become quite challenging. The siege battles are definitely some of the toughest that you’ll face. The game requires a lot of strategy and thinking ahead because the enemies hit hard and show no mercy.
The game allows you to choose your own path through a branching storyline. You’re often given up to 3 different quest choices on the world map. The choice you make has an effect on your karma, the battle you take part in and the enemies you face. Each quest in the story plays out in the same fashion, more or less. You must defeat all enemies in the area without all of your character’s dying in the process. If a character dies during a battle, you can revive them for a nominal fee in the army screen after the battle.
During a battle you’ll need to utilize a good strategy for taking out enemies. Your enemy’s facing direction plays a big part in whether you’ll hit them or not. It’s better to attack them from the side or back than trying to hit them while facing them. You can also use items against enemies as well, like explosive potions which cause fire damage to anyone within the blast radius. You’ll need to watch out for your own units while using them due to friendly fire. Your team’s morale plays a big part during a battle as well. If your character’s morale is low they’ll receive debuffs which affect their strength and accuracy. Thankfully the main hero character has an ability to increase morale using a war cry.
Warbanners also features a party creation mechanic. You can hire your own mercenaries to fight for you but in the beginning you’re limited to a small number of units. As you progress through the story you’ll unlock more slots to recruit new units. There are 12 different mercenary classes to choose from including archer, knight, mage and runesmith to name only a few. Each unit has it’s own unique abilities and role in battle. For example, a priestess heals while a dancer is more of a rogue, doing more damage from the back.
There’s also non-combat NPC’s called Assistants that you can hire. Assistants don’t participate in a battle, instead they provide buffs for the duration of the battle. There are 15 of them to choose from and each one has unique effects. One causes enemies to be poisoned for 2 turns while another boosts your unit’s morale. Some of them can’t be used in sieges so you’ll need to choose carefully.
Overall, Warbanners is a fun and quite in-depth strategy game with light rpg elements. If you can get past the older looking graphics you’ll find that there’s more to the game than meets the eye. It’s a pretty challenging game depending on what difficulty you’re playing on as well. Warbanners should definitely please fans of classic strategy rpg’s, I recommend giving it a shot if you’re in the market for this type of game, you won’t be disappointed.
Thanks for taking the time to read the review folks. I’ll be back with my next review soon, until then, happy gaming folks!
Shaun Meyers (Kyo Akiara) out!
Bonus Game Info:
Features of Interest
- Fun Gameplay
- Lots of Different Classes/Assistants To Recruit
- Pretty Good Music, if A Bit Basic
- Fun, Challenging Battles With Interactive Battle Maps
- Lots of Missions to Complete
- Nothing Major That I Can Think Of